shader file depending on the selected features (outlines for example) Internally the shader selection works in two steps: You can then select the options you want for your material (bump, specular, rim lighting, outlines.) and it will automatically choose the correct shader, making sure you don't have any unused feature loaded. TCP2 will additionally load the relevant Outline shader if that feature is enabled.Īssign one of the Unified Shader to your material(s) depending on the device you target:
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